Grezhul steals ATK from enemies as well as lowering the enemies own ATK rating, ATK is converted into a damaging shield and is shared to The backline of Alna GB can vary massively depending on the enemy lineup and which other comps need the flexes! Hero Grants haste at the start of battles to quickly get the comp going, damage is helpful to prevent timeout.Īlna-GB is centred around the frontline of Grezhul and Alna, where Alna’s 9F grants grezhul invulnerability allowing him to steal stats from his enemies, these stolen stats are converted into shields which are shared by minions, exploding to deal large amounts of damage. Requirements: +30SI | 3/9 Furniture | Artifact: Requirements: +10SI | 0/9 Furniture | Artifact:īuys time at the start of battles and is good damage throughout the battle, helpful in stopping the comp from timing out on the last enemy. Rosaline follows Mehira feeding her energy to keep the ult cycle going. Requirements: +30SI | 0/9 Furniture | Artifact:Ĥ00 energy pot to the first ally to reach 600 energy, also acts as a dodge tank and provides additional energy. Khazard signature item increases CC duration by 30% allowing Mehira to cycle her ults before old ones run out, permastunning enemies. Requirements: +20SI | 0/9 Furniture | Artifact: Mehira works fine at Elite for a good while in this comp, when reaching into CH38 and beyond, she may need +30. Placed at Position 4, her ult charms all enemies, causing them to attack their own allies, windbinder and winged both help with energy gain. Substitutes like Daimon or Raku may be used, especially in variants for players pre-khazard! Hero
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Rowan and windbinder/winged allow Mehira to charm instantly at the start of a fight, heroes like Lyca and Zolrath or Brutus speed this process up or buy time for the charm. Initial flag provides a DEF, ATK, and Haste boost.Ĭharm is all about turning the enemies against each other, done by cycling Mehira’s ultimate in combination with Khazard 30 and Rosaline, she can permanently keep all 5 enemies charmed and damaging each other. Requirements: +0 | 9/9 Furniture | Artifact: Nemora charms all enemies near her when first approached. Requirements: +20 | 9/9 Furniture | Artifact: Instant re-active CC, damage amp, lower enemy defence rating. *Investment may be needed in much later chapters. Provides initial CC and thundercloud which periodically stuns enemies. Skriath can group enemies with his 3f and ult, sandstorm also reduces enemy accuracy and haste. Granit’s +30 allows an initial stun on a number of enemies, petrified enemies also will not regen energy. Going to the enemy side of the field, Lucretia quickly stacks duel divinity, quickly gaining an additional 50% DR and ATK, greatly boosting her AOE and single target damage. Invade variants rely on initially disrupting enemies and allowing Lucretia to gain stats through dual divinity and her allies deaths. Requirements: +30 | 0/9 Furniture | Artifact:ĭeath. Initial stun, enemies cannot gain energy while petrified Initial survivability *May be removed so he dies faster. Requirements: +0 | 0/9 Furniture | Artifact:
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Requirements: +0SI | 3/9 Furniture | Artifact:
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Skriath’s 3F allows Eironn to pull and group all enemies. Requirements: +20SI | 3/9 Furniture | Artifact:
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Placed in position 4, Eironn’s job is to provide an initial disrupt and group enemies. Requirements: +30SI | 9/9 Furniture | Artifact: Lucretia scales ATK as her allies die, her flames and ultimate deal AOE damage to all enemies when grouped closely. 5-Pull variants rely on the combo of Skriath and Eironn to group all 5 enemies and allow Lucretia to deal large amounts of AOE damage. Lucretia teams rely on her signature item skill to stack attack rating through her teammates deaths, teammates are chosen to enable or give support to Lucretia beforeĭeath.